2018 Year End

2018 Year End

As December draws to a close, we wanted to take a moment to look back on what has been a crazy year that had its successes, its disappointments, some goals achieved, others postponed, and more than its share of stress. It has been a mixed bag of a year, but ends with a lot of optimism and promise for 2019. So here are just a few of the things that have happened during the past 12 months.

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Breaking the Chains of Analysis Paralysis - A Series

Breaking the Chains of Analysis Paralysis - A Series

This is the first article in a series of 7 that I will be putting up in the coming weeks about Analysis Paralysis. The purpose of these articles is to highlight primary causes of AP among people who play games, and discuss strategies that you can apply as a designer to reduce the potential for AP.

Each article in this series will go into depth on one potential cause of AP, examples of situations where it can be problematic, and present some solutions that can improve the situation.

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F5 @ JimCon on Nov 18

F5 @ JimCon on Nov 18

Have you ever watched a movie like Twister, The Wizard of Oz, or Sharknado and found yourself rooting for the Tornado? We are excited to finally announce F5, our newest project which has been in development for the better part of a year. We will be giving a public demo of F5 at JimCon - Winnipeg's Board Game Convention on Saturday starting at 1pm.

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